Real World Applications in Team Dynamics
Television:
The popular T.V. Comedy Seinfeld, first aired in 1989, lasted nine seasons and has become a syndicated rerun today. More importantly, Seinfeld housed four main characters and a continual support character. A team of comedians dpsing attention spans allowing them to remain on the air for as long as they have.
Jerry, The team leader, fulfilling any role needed. He was the big picture guy, always analyzing and always providing his team with reason, ultimately making decisions that affected the entire group.
Kramer, George, and Elaine all main characters providing continuous dps (comedy) but unquestionably following Jerry's intuition all be it for comedy but if being funny was the goal of the show then mission accomplished.
And of course the countless support characters. Newman, Mr. Steinbrenner, Jerry's and George's Parents, Uncle Leo and many more. Provided healing/shielding just general support for broken plots and increased the interest in some of the story-lines throughout the episode.
Sports:
A football team's offense consists of eleven players five linemen, one quarterback, and depending on formation an assortment of tight ends, wide receivers, and tailbacks.
Linemen: The tanks of the the real world. Soaking up literally tons of damage for the carries of their team. Continuously trying to dissuade the d-linemen from achieving their objective - Killing the ball carrier, or the person that is going to win the game for their team.
Tight-ends: Best classified as a Tanky dps, big enough to block/soak up damage and able to do damage on the scoreboard.
Quarterbacks: Ranged dps, and most of the time the team leader, why the team leader? Quarterbacks see the entire field of play at all times. Quarterbacks not only know their job but the job of the entire team, not only his team but the team that he is playing against.
Wide Receivers: This position obviously is dps, focused on catching the ball then having to maneuver through whoever is in the backfield corners, outside linebackers and safeties. Id consider WR's as a solo top. From the start its truly a one on one or a one on two. Forever having to worry about the jungler coming to gank.
Tailbacks: Running backs, Half Backs and Full Backs would all be the carry bottom, relying on support to keep them out of trouble. Running Backs need their linemen to create a hole in the line of scrimmage. If that doesn't happen sometimes the Back can do it on his own, bounce out and create some yardage, but usually if the hole isn't there its because the D-Line has closed in for the kill.
Gaming:
Yes Gaming, If your serious about your games it should be considered a real world application. The above examples are just a league of legends team on a smaller or larger scale. You should be able to make correlations between gaming and everyday life to truly understand what a team needs.
Team Captain(s): Should probably be your best player(s). Your captain should be fearless, a logical fearless. Meaning he should be able to make decisions based on his knowledge of each and every player on his and the other team. Should be able to spur his team into a tower dive and coach who is taking turns tanking the tower, Scoring a kill with minimal damage done to his team. Play with your team enough and you will be able to do this subconsciously because practice makes perfect.
Tanks: To be a great tank for your team, you have to be truly selfless. Provide your team with a death in trade for a double kill. Any scrub can pick a Leona and ks with her ult. When running from a losing team fight a tank should be able to discern whether sacrificing himself will result in saving at least one of his teammates, to figure out if its worth it you have to look at levels and deaths if the person your going to save is higher level and has less deaths than its your obligation to sacrifice yourself. Most tanks come with multiple CC's not only for initiation but to detach yourselves from pursuers. Its not all about item build. Its really about play style. The ability to divert attention from the rest of your team while being conscious of your own health and the health of your entire team.
Carries: Probably the easiest role to be good at. But the hardest role to master. Where as being a tank requires you to be selfless, being a carry leans more toward the selfish side. Its a healthy median in between selfish and selfless, you know that what your doing can be misconstrued as dick moves but in actuality what your doing is good for the team. Being a carry involves stealing creep/champ kills from your laning partner. This should only be happening in bottom lane, and that means that your laning partner is a support or a tank, and he shouldn't be going for champ/minion kills anyways, and for God sakes build some survivability no matter what level of play, some survivability in your build does your elo good. After all, Tanky dps is where its at.
Supports: The unsung hero, supports should take the most pride in their work. There's nothing more aggravating than not getting a kill because the last second Soraka ult or when Janna comes out of no where to ruin your tower dive. A good support should be cursed at, at least five to ten times a game. Unlike the carries and tanks of the team a support has to master timing not cool down spamming. Yes, there are situations in which cool down spamming is best but those times are few. You must be a master strategist from the beginning of the game, constantly studying enemy player tendencies, does their Le Blanc like to initiate or wait till the end to come in? If so should I save my cc effect for her? Does Katarina like to lead in with her ulti or wait till she has someone alone? Supports should be using their cc abilities when the time is right when a Janna and her team is chasing an Udyr she should be saving her slow and knock up for when he pops bear stance, that way he cant fully utilize his speed boost, silencing a retreating Udyr while he is in turtle form should be his death, if your teammates can capitalize. And as a support it is your job to keep an eye on the mini map at all times, calling mia's tossing out your cv's for a potential gank and pinging opportunities. A support does all the grunt work for the team. But gains none of the glory, at the end of the game don't look at your K/D/A look at your A/D/K and be proud that you had 48 assists to your teams 50 kills.
Your Team: Before starting Ranked play you should be able to play all the roles decently with at least 2 heroes per role. Flexibility is highly underrated when your only really good hero gets banned. Remember that in game communication is your sixth man, meaning voicing your mia's and what direction they were headed is never a bad idea if you notice your teammates aren't backing don't be afraid to tell them to back up, Let your teammate know when your coming in to gank during the laning phase most players have their minds occupied trying to last hit or harass and sometimes don't notice you creeping in on the mini map. In my opinon every team has to find out a number things before they can start ranked games, who lanes the best together, who are your better players, once you find the better players you can automatically assume who team captains are, the biggest thing is play style you have to find out who is aggressive and who is more passive. Get used to the look of the mini map if you use the summoner skill teleport always look out for player portraits grouping up that usually means there might be a fight scroll over and find out whats going on and if there is any possible way you can help. Even if you don't use teleport the mini map should be your best friend. I'd wait for at least one hundred normal wins as a team before breaking your fives ranked cherry. The most important piece of advice that I can give you is, NEVER SURRENDER in a losing game the other team will start to get a little sloppier in their play. There is a turning point in every game where you can make an epic comeback. You just have to be patient and find yours.
Wide Receivers: This position obviously is dps, focused on catching the ball then having to maneuver through whoever is in the backfield corners, outside linebackers and safeties. Id consider WR's as a solo top. From the start its truly a one on one or a one on two. Forever having to worry about the jungler coming to gank.
Tailbacks: Running backs, Half Backs and Full Backs would all be the carry bottom, relying on support to keep them out of trouble. Running Backs need their linemen to create a hole in the line of scrimmage. If that doesn't happen sometimes the Back can do it on his own, bounce out and create some yardage, but usually if the hole isn't there its because the D-Line has closed in for the kill.
Gaming:
Yes Gaming, If your serious about your games it should be considered a real world application. The above examples are just a league of legends team on a smaller or larger scale. You should be able to make correlations between gaming and everyday life to truly understand what a team needs.
Team Captain(s): Should probably be your best player(s). Your captain should be fearless, a logical fearless. Meaning he should be able to make decisions based on his knowledge of each and every player on his and the other team. Should be able to spur his team into a tower dive and coach who is taking turns tanking the tower, Scoring a kill with minimal damage done to his team. Play with your team enough and you will be able to do this subconsciously because practice makes perfect.
Tanks: To be a great tank for your team, you have to be truly selfless. Provide your team with a death in trade for a double kill. Any scrub can pick a Leona and ks with her ult. When running from a losing team fight a tank should be able to discern whether sacrificing himself will result in saving at least one of his teammates, to figure out if its worth it you have to look at levels and deaths if the person your going to save is higher level and has less deaths than its your obligation to sacrifice yourself. Most tanks come with multiple CC's not only for initiation but to detach yourselves from pursuers. Its not all about item build. Its really about play style. The ability to divert attention from the rest of your team while being conscious of your own health and the health of your entire team.
Carries: Probably the easiest role to be good at. But the hardest role to master. Where as being a tank requires you to be selfless, being a carry leans more toward the selfish side. Its a healthy median in between selfish and selfless, you know that what your doing can be misconstrued as dick moves but in actuality what your doing is good for the team. Being a carry involves stealing creep/champ kills from your laning partner. This should only be happening in bottom lane, and that means that your laning partner is a support or a tank, and he shouldn't be going for champ/minion kills anyways, and for God sakes build some survivability no matter what level of play, some survivability in your build does your elo good. After all, Tanky dps is where its at.
Supports: The unsung hero, supports should take the most pride in their work. There's nothing more aggravating than not getting a kill because the last second Soraka ult or when Janna comes out of no where to ruin your tower dive. A good support should be cursed at, at least five to ten times a game. Unlike the carries and tanks of the team a support has to master timing not cool down spamming. Yes, there are situations in which cool down spamming is best but those times are few. You must be a master strategist from the beginning of the game, constantly studying enemy player tendencies, does their Le Blanc like to initiate or wait till the end to come in? If so should I save my cc effect for her? Does Katarina like to lead in with her ulti or wait till she has someone alone? Supports should be using their cc abilities when the time is right when a Janna and her team is chasing an Udyr she should be saving her slow and knock up for when he pops bear stance, that way he cant fully utilize his speed boost, silencing a retreating Udyr while he is in turtle form should be his death, if your teammates can capitalize. And as a support it is your job to keep an eye on the mini map at all times, calling mia's tossing out your cv's for a potential gank and pinging opportunities. A support does all the grunt work for the team. But gains none of the glory, at the end of the game don't look at your K/D/A look at your A/D/K and be proud that you had 48 assists to your teams 50 kills.
Your Team: Before starting Ranked play you should be able to play all the roles decently with at least 2 heroes per role. Flexibility is highly underrated when your only really good hero gets banned. Remember that in game communication is your sixth man, meaning voicing your mia's and what direction they were headed is never a bad idea if you notice your teammates aren't backing don't be afraid to tell them to back up, Let your teammate know when your coming in to gank during the laning phase most players have their minds occupied trying to last hit or harass and sometimes don't notice you creeping in on the mini map. In my opinon every team has to find out a number things before they can start ranked games, who lanes the best together, who are your better players, once you find the better players you can automatically assume who team captains are, the biggest thing is play style you have to find out who is aggressive and who is more passive. Get used to the look of the mini map if you use the summoner skill teleport always look out for player portraits grouping up that usually means there might be a fight scroll over and find out whats going on and if there is any possible way you can help. Even if you don't use teleport the mini map should be your best friend. I'd wait for at least one hundred normal wins as a team before breaking your fives ranked cherry. The most important piece of advice that I can give you is, NEVER SURRENDER in a losing game the other team will start to get a little sloppier in their play. There is a turning point in every game where you can make an epic comeback. You just have to be patient and find yours.
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