I know the patch is a number of days old, and most players have already tested it - but I still feel like there are some things that have gone unnoticed. Furthermore, the explanations and commentaries coming from other teams, sources, and forums are geared towards the 2k+ players. Sadly, as per Riot, rougly 97% of players are NOT in that category. So, for us "regular folks," here's my analysis of the recent patch :
Riven, the Exile
She's a tad fragile, has a decent jungle, but builds are still being debated. Some like to build her as a tanky DPS, while others prefer the assassin style similar to Talon or Yi. In my opinion, we have to wait to see how this girl plays out. My experience of her so far is that most folks don't do their research before they buy champions.
Brand
- Conflagration range reduced to 625 from 675
- Pillar of Flame damage reduced to 75/120/165/210/255 from 80/125/170/215/260
Garen
- Decisive Strike attack damage ratio decreased to 1.4 from 1.5
- Judgment
- Damage per second reduced to 50/90/130/170/210 from 60/100/140/180/220
- Bonus attack damage ratio increased to 1.4 from 1.2
Kassadin
- Void Stone magic damage reduction increased to 15% from 10%
- Null Sphere missile speed increased to 1400 from 1150
- Nether Blade base damage increased to 30/45/60/75/90 from 20/30/40/50/60
Mordekaiser
- Iron Man
- Shield regeneration adjusted to 30% at all levels from 25/27.5/30%
- Shield regeneration is now half effective versus minions
- Mace of Spades bonus damage reduced to 65% from 75%
- Siphon of destruction no longer adds additional shield for each unit hit
Nidalee
- Pounce cooldown reduced to 3.5 seconds from 4 seconds
- Aspect of the Cougar armor and magic resistance increased to 10/20/30 from 10/15/20
Nocturne
- Unspeakable Horror leash range reduced to 525 from 550
Olaf
- Base armor increased to 20 from 17
- Reckless Swing Mana cost reduced to 0 from 50 (Health cost remains)
Orianna
- Basic attack range reduced to 500 from 550
- Command: Attack
- Cast range reduced to 800 from 900
- Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60
Rammus
- Damage per level increased to 3.5 from 2.75
- Rammus can now immediately switch between Defensive Ball Curl and Powerball
- Defensive Ball Curl
- Magic damage return adjusted to 20/30/40/50/60 from 22/26/32/38/46
- Cast time removed
- Now correctly displays the armor amount in the tooltip when defensive ball curl is active
Shen
- General
- Base damage increased to 57.875 from 56.875
- Damage per level increased to 3.375 from 3.075
- Base armor increased to 23 from 22
- Vorpal Blade
- Base damage increased to 70/115/140/175/210 from 50/90/130/170/210
- Heal increased to 18/26/34/42/50 from 10/20/30/40/50 (over 3 seconds)
- Damage ability power ratio increased to 0.75 from 0.65
- Heal amount no longer increases with ability power
- Feint ability power ratio increased to 0.75 from 0.6
- Shadow Dash taunt duration increased to 1/1.25/1.5/1.75/2 seconds from 0.8/1.1/1.4/1.7/2 seconds
- Stand United
- Ability power ratio increased to 1.5 from 1.0
- Energy cost reduced to 0 from 50
Singed
- Attack range increased to 125 from 100
- Fling range increased to 125 from 100
Sion
- General
- Base Mana increased to 240 from 200
- Mana per level increased to 40 from 25
- Base Attack Speed increased to .625 from .591
- Base Movement Speed increased to 320 from 315
- Now gains 1.25 Magic Resist per level
- Fixed a bug where Enrage’s Health cost was being subtracted at the wrong time, causing health drain from things like Sunfire Cape
Skarner
- Crystal Slash
- Physical Damage increased to 25/40/55/70/85 from 20/35/50/65/80
- Magic Damage increased to 24/36/48/60/72 from 20/32/44/56/68
- Fracture
- Missile Speed increased to 1800 from 1600
Sona
- Aria of Perseverance heal amount adjusted to 40/60/80/100/120 from 25/50/75/100/125
Taric
- Imbue
- Cast range increased to 750 from 625
- Shatter
- Armor aura range increased to 1000 from 600
- Taric now loses the passive armor bonus instead of the armor aura upon activation
- Cooldown reduced to 10 seconds from 16 seconds
- Damage reduced to 60/105/150/195/240 (+0.4 ability power) from 100/150/200/250/300 (+0.5 ability power)
- Dazzle
- Stun duration is now always 1.5 seconds from 1-2 seconds
- Cast range reduced to 625 from 650
- Missile speed increased to 1400 from 1050
- Minimum damage increased to 40/70/100/130/160 (+0.4 ability power) from 20/40/60/80/100 (+0.2 ability power)
- Maximum damage reduced to 80/140/200/260/320 (+0.8 ability power) from 80/160/240/320/400 (+1.0 ability power)
- Radiance (Remake)
- Taric slams the ground dealing 150/250/350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30/50/70 Attack Damage and Ability Power and grants nearby allies half the bonuses. 100/90/80 second cooldown.
I ignored the more minor changes and bug fixes, as there's little to say on those. All in all, a small but much needed patch. Some of the fixes, such as Shaco's Jack in the Boxes, were desperately begged for. The rest, are fairly minor and only relevant at very high levels of play.
What do you guys think? Anything stand out to you? I don't religiously play many of the champs changed, so maybe I'm just blowing smoke, but let me know.
0 Response for the "Commentary on the Latest Patch - How it affects YOU!"
Post a Comment