Support as in champions.

What I plan to do Is Look at each and every support and see how much they actually contribute throughout the game. How to choose your support as a counter. And much much more (Basically If I think of More Ill post the shit, Ya get me?) Below is a little about me and some gaming history I guess.




Samoan
I'm the kind of player that every time I start a new MMO I promise myself to play Carries, or DPS haha. Its a sickness I contracted during my World of Blizzard Blows. Being able to Kite, Heal and still be able to snare, I'm Half Mast just thinking about it. I don't have a sick fetish for support, contrary to what my psychiatrist says. I just love the utility the Druid brought, As well as the champions in League of Legends bring to their own. I never played DotA, I played HoN throughout beta though. I still play HoN for fun, Love their support heroes dont know if they were remade from DotA but I love the champs in HoN.
                           
                              I just get tired of the Aids Infested Dog Semen they call a community.
 Look, Look, did you see what I did there?  ^    ^ Did you? ^      ^BAHHHHHHHHHHHHHHHHHHHHHH

Swear, I'm only on drugs all the time. Ah just thought of a good name for the fetish. Supporticism Haha
2 Girls 1 Ball (Orianna and Cait Bot)
2 Horns 1 Bow ( Vayne Ali Bot )
And you Know that Karma is her Porn name. That bitch probabaly has a Yin/Yang Trampstamp.
With all the dirty sloots Riot has developed they must just be going to Brothels and picking out their next character models.

Phreak: Hi is this the Brothel? Oh it is. Well we will take two to go and can I get some wetnaps? Thanks, yeah put it on the Company Card again. Bye! Be back in 3 weeks!

f4tm4n’s Rules of an AD Carry:

Posted by f4tm4n On 10:31 AM 2 comments

These are my opinions. If you do not agree with them, please comment and I would be more than happy to discuss them. I feel as though all of the positions on the team are equally important and do not wish to make the AD Carry out to be the hero of the team, but simply to define its role. This is not a play by play guide on how to play an AD carry, but simply some rules to govern your play. Remember, have fun!

· Never auto-attack during farming mode

o Every attack that you make should be a precise movement that you intend as the player

o NOTE that attacking a creep to get it to lower health does not constitute an auto-attack.

- There are times when enemy creeps are at your tower when you need to attack a creep twice (one attack, then TURRET hit, then attack for the last hit).

- Otherwise, every attack you make on a creep should be the killing blow

· ONLY last hit creeps during farming process of the game (first 10 -20 min of a game)

o See above.

· When in team fights, never initiate.

o Stay near your support, and let your tank / tanky-dps initiate.

· Keep an eye out for ganks behind you in team fights

o When a team fight happens, the enemy team is going to be focusing you, so be wary of an evelyn, shaco, kassadin, etc coming from behind to assassinate you.

· Focus Support first, then squishy AP/AD then tanks last (SITUATIONAL).

o Supports are what keep the enemy team alive and typically have some form of CC that will destroy your team. If the support goes down (usually in 3-5 hits from an AD carry) then your team will do much better than theirs

o The next target is to kill their squishiest member of the team so as to slow the damage output onto your team from their damage dealers.

· NEVER FOCUS THE TANK!

o This rule applies to direct damage dealers

Ex) Caitlin, Ashe, MF, etc.

· ALWAYS FOCUS THE TANK!

o This rule applies to on-hit damage dealers who are very effective against tanks

Ex) Kog Maw, Corki, Vayne, etc

· Live, Live, Live

o You have two jobs as an AD carry: KILL and NOT DIE

o Your teammates need to also understand that when you start to move back, then they should follow suit as their main source of damage is no longer in the fight.

· Get in there!

o While you need to NOT DIE, you also need to KILL

o You cannot kill if you do not follow the team upon initiation and do work on the enemy team.

o There is NOTHING more frustrating to team tanks than to initiate on an unsuspecting enemy and not be followed by your AD carry (makes me sick just thinking about it).

· Communication is Key

o Via Ventrilo or some other online communication tool

o An AD carry typically is a lead role in the game. An AD carry needs to let its team know when it is ready to gank, push a lane, and also to let the team know what It is doing in general.

o A team can get very frustrated with an AD carry that pushes an enemy lane by himself when the team is engaging the enemy team in another lane.

- While it is often a good strategy to dual lane push while the enemy is distracted, your team will often be frustrated that you were not there to aid in the fight.

· FARM IT UP!

o My last point will be a reiteration of my first points, but with a caveat that hero kills are more important than creep kills. Many will have argument to this point, but I think the true balance of any MOBA is to get the perfect amount of hero kills along with creep kills.

o Spend the first 10-20 minutes farming your lane with last hits. Do not be afraid to poke at the enemy champion, but do not overextend and become vulnerable to a gank.

o However, there comes a point where enough is enough in terms of creep killing.

o When you acquire a high level item that gives you enough damage, such as an infinity edge or even a BF sword, then do not be afraid to leave your lane with a tank or jungler and put a hurting on the enemy team.

· Do work son!

You want to scan WHAT? ON MY WHAT?!?

Posted by Gamesky On 11:18 PM 0 comments

For those of you who haven't heard, EA, one of the largest video game developers and publishers on the planet, has decided to release their own platform to download EA only games from. The platform, they're calling it EA Origin, is similar to Valve's Steam platform, in that it sells downloadable video games and then advertises to customers based on their download and purchase history. And that's all fine and dandy. But EA decided to add a little cayenne pepper in their EULA, declaring that by downloading Origin, you allow EA to compile data about basically everything that you do and have on your computer and then let them relay that information to third parties. But before you go burn all of your Madden and Command and Conquer games in reaction to this affront, take a look at the Steam EULA. It basically has the same thing, but they promise to only show your porn downloading history to other Valve employees and not those evil, faceless third parties who would only make fun of you for your interest in plush animals. As you might imagine, gamers were just a little angry about this idea (especially because if you want to play up-coming EA titles like Battlefield 3 or Star Wars The Old Republic, you'll more than likely have to download Origin to even be able to log into the game). Days later, EA was forced to reword their EULA to something that reads closer to more of a bell pepper (lol @ the backpedaling). Below are the ORIGINal (I'm on a roll) and the updated versions of the EULA respectively:

"You agree that EA may collect, use, store and transmit technical and related information that identifies your computer (including the Internet Protocol Address), operating system, Application usage (including but not limited to successful installation and/or removal), software, software usage and peripheral hardware, that may be gathered periodically to facilitate the provision of software updates, dynamically served content, product support and other services to you, including online services. EA may also use this information combined with personal information for marketing purposes and to improve our products and services. We may also share that data with our third party service providers in a form that does not personally identify you. IF YOU DO NOT WANT EA TO COLLECT, USE, STORE, TRANSMIT OR DISPLAY THE DATA DESCRIBED IN THIS SECTION, PLEASE DO NOT INSTALL OR USE THE APPLICATION. This and all other data provided to EA and/or collected by EA in connection with your installation and use of this Application is collected, used, stored and transmitted in accordance with EA’s Privacy Policy located at www.ea.com. To the extent that anything in this section conflicts with the terms of EA’s Privacy Policy, the terms of the Privacy Policy shall control."
 
"EA knows that you care how information about you is collected, used and shared, and we appreciate your trust that we will do so carefully and sensibly.  Information about our customers is an important part of our business, and EA would never sell your personally identifiable information to anyone, nor would it ever use spyware or install spyware on users’ machines.  We do not share information that personally identifies you without your consent, except in rare instances where disclosure is required by law or to enforce EA’s legal rights."

WTF Blizzard?

Posted by Gamesky On 9:51 PM 0 comments

Where's my Diablo III closed beta invite? Get on that Metzen.

http://us.battle.net/d3/en/blog/3542796

Team Dynamics

Posted by Samoan On 9:01 PM 0 comments

Real World Applications in Team Dynamics

Television:
The popular T.V. Comedy Seinfeld, first aired in 1989, lasted nine seasons and has become a syndicated rerun today. More importantly, Seinfeld housed four main characters and a continual support character. A team of comedians dpsing attention spans allowing them to remain on the air for as long as they have.

Jerry, The team leader, fulfilling any role needed. He was the big picture guy, always analyzing and always providing his team with reason, ultimately making decisions that affected the entire group.

Kramer, George, and  Elaine all main characters providing continuous dps (comedy) but unquestionably following Jerry's intuition all be it for comedy but if being funny was the goal of the show then mission accomplished. 

And of course the countless support characters. Newman, Mr. Steinbrenner, Jerry's and George's Parents, Uncle Leo and many more. Provided healing/shielding just general support for broken plots and increased the interest in some of the story-lines throughout the episode.

Sports:
A football team's offense consists of eleven players five linemen, one quarterback, and depending on formation an assortment of tight ends, wide receivers, and tailbacks.

Linemen: The tanks of the the real world. Soaking up literally tons of damage for the carries of their team. Continuously trying to dissuade the d-linemen from achieving their objective - Killing the ball carrier, or the person that is going to win the game for their team.

Tight-ends: Best classified as a Tanky dps, big enough to block/soak up damage and able to do damage on the scoreboard.

Quarterbacks: Ranged dps, and most of the time the team leader, why the team leader? Quarterbacks see the entire field of play at all times. Quarterbacks not only know their job but the job of the entire team, not only his team but the team that he is playing against.

Wide Receivers: This position obviously is dps, focused on catching the ball then having to maneuver through whoever is in the backfield corners, outside linebackers and safeties. Id consider WR's as a solo top. From the start its truly a one on one or a one on two. Forever having to worry about the jungler coming to gank.

Tailbacks: Running backs, Half Backs and Full Backs would all be the carry bottom, relying on support to keep them out of trouble. Running Backs need their linemen to create a hole in the line of scrimmage. If that doesn't happen sometimes the Back can do it on his own, bounce out and create some yardage, but usually if the hole isn't there its because the D-Line has closed in for the kill.

Gaming:
Yes Gaming, If your serious about your games it should be considered a real world application. The above examples are just a league of legends team on a smaller or larger scale. You should be able to make correlations between gaming and everyday life to truly understand what a team needs.

Team Captain(s): Should probably be your best player(s). Your captain should be fearless, a logical fearless. Meaning he should be able to make decisions based on his knowledge of each and every player on his and the other team. Should be able to spur his team into a tower dive and coach who is taking turns tanking the tower, Scoring a kill with minimal damage done to his team. Play with your team enough and you will be able to do this subconsciously because practice makes perfect.

Tanks: To be a great tank for your team, you have to be truly selfless. Provide your team with a death in trade for a double kill. Any scrub can pick a Leona and ks with her ult. When running from a losing team fight a tank should be able to discern whether sacrificing himself will result in saving at least one of his teammates, to figure out if its worth it you have to look at levels and deaths if the person your going to save is higher level and has less deaths than its your obligation to sacrifice yourself. Most tanks come with multiple CC's not only for initiation but to detach yourselves from pursuers. Its not all about item build. Its really about play style. The ability to divert attention from the rest of your team while being conscious of your own health and the health of your entire team.

Carries: Probably the easiest role to be good at. But the hardest role to master. Where as being a tank requires you to be selfless, being a carry leans more toward the selfish side. Its a healthy median in between selfish and selfless, you know that what your doing can be misconstrued as dick moves but in actuality what your doing is good for the team. Being a carry involves stealing creep/champ kills from your laning partner. This should only be happening in bottom lane, and that means that your laning partner is a support or a tank, and he shouldn't be going for champ/minion kills anyways, and for God sakes build some survivability no matter what level of play, some survivability in your build does your elo good. After all, Tanky dps is where its at.

Supports: The unsung hero, supports should take the most pride in their work. There's nothing more aggravating than not getting a kill because the last second Soraka ult or when Janna comes out of no where to ruin your tower dive. A good support should be cursed at, at least five to ten times a game. Unlike the carries and tanks of the team a support has to master timing not cool down spamming. Yes, there are situations in which cool down spamming is best but those times are few. You must be a master strategist from the beginning of the game, constantly studying enemy player tendencies, does their Le Blanc like to initiate or wait till the end to come in? If so should I save my cc effect for her? Does Katarina like to lead in with her ulti or wait till she has someone alone? Supports should be using their cc abilities when the time is right when a Janna and her team is chasing an Udyr she should be saving her slow and knock up for when he pops bear stance, that way he cant fully utilize his speed boost, silencing a retreating Udyr while he is in turtle form should be his death, if your teammates can capitalize. And as a support it is your job to keep an eye on the mini map at all times, calling mia's tossing out your cv's for a potential gank and pinging opportunities. A support does all the grunt work for the team. But gains none of the glory, at the end of the game don't look at your K/D/A look at your A/D/K and be proud that you had 48 assists to your teams 50 kills.

Your Team: Before starting Ranked play you should be able to play all the roles decently with at least 2 heroes per role. Flexibility is highly underrated when your only really good hero gets banned. Remember that in game communication is your sixth man, meaning voicing your mia's and what direction they were headed is never a bad idea if you notice your teammates aren't backing don't be afraid to tell them to back up, Let your teammate know when your coming in to gank during the laning phase most players have their minds occupied trying to last hit or harass and sometimes don't notice you creeping in on the mini map. In my opinon every team has to find out a number things before they can start ranked games, who lanes the best together, who are your better players, once you find the better players you can automatically assume who team captains are, the biggest thing is play style you have to find out who is aggressive and who is more passive. Get used to the look of the mini map if you use the summoner skill teleport always look out for player portraits grouping up that usually means there might be a fight scroll over and find out whats going on and if there is any possible way you can help. Even if you don't use teleport the mini map should be your best friend. I'd wait for at least one hundred normal wins as a team before breaking your fives ranked cherry. The most important piece of advice that I can give you is, NEVER SURRENDER in a losing game the other team will start to get a little sloppier in their play. There is a turning point in every game where you can make an epic comeback. You just have to be patient and find yours.

Interested in a Tournament?

Posted by Arglybargly On 12:13 AM 0 comments

Hey folks, just happened upon a wee little League tournament online. The teams are divided by college, so you can assume you need four friends at school that play, and you must go to college. I'll have the link at the end. We're registered for sure, so we hope to see you on the battlefield!

http://www.ivylol.com/

P.S. You have to register with your university e-mail!
P.P.S. It comes with this sick flyer!